Created in the skeleton of a—erm—skeleton, Throckmorton was an experiment in building an animated character that pushed me in new ways.

The build

Using a plastic skeleton, I was able to hook up servos in a number of ways to the head and jaw. A two-axis gimbal was used for the neck movement.

Once it was mechanically functional, I then was able to build out motion synchronized with the audio recordings.

The software used to program Throckmorton is my original Super Show Builder.

Programming the robot

For being so simple mechanically, Throckmorton really packed a punch. Featured at several parties, he laughed and joked at everyone and brought about many smiles (and some gasps).